SUPER PLAY 

A visit to the grocery store is a necessary evil that strikes fear into the heart of any grown-up. Through the eyes of a child, however, this is a golden opportunity for cart driving, free samples, and begging for sugary cereal. Super Play aims to capture the magic of childhood trips to the grocery store by using the power of color and type. Super Play subverts expectations of both gallery space and retail space by making room for play and exploration of an intentionally designed fantasy space.

Super Play was created as my final thesis project at Portland State University Graphic Design. I have always been interested in the spaces we move about and the influence that graphics have on our experiences. 


312 objects
30 milk crates
26 cans of spray paint

































Be Honest: Assembly Required

Be Honest is an annual student showcase and community building event at Portland State Graphic Design. I conceptualized the visual direction around the idea of a quilt because of the layers of meaning they hold such as lineage, stories, and use of leftover materials. Be Honest is a patchwork of ideas, styles, work-in-progress, and communities. To develop this identity, I created a kit of parts. Color, shape, and images of students' work all come together to create a flexible system.

Fully taking advatage of the digital nature of the event, we ran events and design games over Zoom. We made digital merchandise such as face filters, Zoom backgrounds, and Instagram stickers.

Acting as Art Director, Designer, and Project Manager, I was assisted by and managed a team of 6-8 to bring this event to the world. 

















Art Director, Lead Designer, and Project Manager
Macy Eiesland

Website
Sam Will



Production Assistance
Ashley Brackett
Sam Will
Emily Guthrie
Buck Chapman
Quinn Carroll
Naomi Likayi
Hanan Begic

Design Assistance
Ashley Brackett
Sam Person
Mia Pinzelik
Austin Matos
Mel Purdy


Professors
Kate Bingaman-Burt
Sean Schumacher